![]() “To me, it’s in a way fulfilling part of that original promise ,” game director Kent Hudson said, reflecting on the first Watch Dogs trailer shown at E3 in 2012, which mused about personal data and city infrastructure being controlled by a mega corporation’s software. RIGHT: With the press of a button players can become a street artist, an old woman, or an average Joe. ![]() LEFT: Clint Hocking envisioned a “Watch Dogs” game where players could switch perspectives to inhabit the body of another person, such as a construction worker.
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